Workshop: EduHPC-25: Workshop on Education for High Performance Computing
Authors: Bryant Wyatt and Mason Bane (Tarleton State University)
Abstract: Traditionally, research in physics and engineering involves formulating and solving partial differential equations—a task that can take years to master. However, by rethinking these problems as N-body simulations, students can engage with them using only a freshman-level understanding of mathematics, physics, and computer science—along with a fast computer and vivid imagination. In the past, such simulations required expensive, high-performance machines. But with the power of modern GPUs, a gaming desktop can now perform meaningful N-body computations, making advanced, independent research accessible to undergraduate students.
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